Behavior Tree in Clojure. Data oriented, deterministic, functional (incl. purity) implementation of Behavior Tree... the Game AI version. Inspired by [paper by Marzinotto et al. (2014)][1] [Marginalia][2] available. [1]: http://www.csc.kth.se/~miccol/Michele_Colledanchise/Publications_files/2013_ICRA_mcko.pdf [2]: http://spottr.bitbucket.org/wikla/
[wikla "0.2.0"]
wikla/wikla {:mvn/version "0.2.0"}
implementation("wikla:wikla:0.2.0")
<dependency> <groupId>wikla</groupId> <artifactId>wikla</artifactId> <version>0.2.0</version> </dependency>
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