Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
[wavefunctioncollapse "0.1.6"]
wavefunctioncollapse/wavefunctioncollapse {:mvn/version "0.1.6"}
implementation("wavefunctioncollapse:wavefunctioncollapse:0.1.6")
<dependency> <groupId>wavefunctioncollapse</groupId> <artifactId>wavefunctioncollapse</artifactId> <version>0.1.6</version> </dependency>
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